OBDF 310: Parametric Furniture: Week 1

I'll preface by saying this week was less productive than it should have been so I'll have some catching to up to do over reading week unfortunately, but that's the way it goes.
I was initially going to make the main body of the candelabrum as a piece of geometry in Rhino, but I decided I could have a much greater variety objects if I parameterize that as well. So that's what I focused on

I didn't like the initial results at all, it didn't look very good lofted as one object




so I experimented a bit the surface from points definition, but for the life of me I couldn't actually figure out how it worked in the context of this tool.



Eventually I decided on something much simpler, but it's nice and clean and the definition should be easy to expand into more ornamental elements
As you can see there's still a ton to do, something important that I cannot figure out for the life of me, is how to make the arms of the candelabrum always bend upwards so that they can actually hold candles, but still allow the actual forms to be parameterized, currently it's totally beyond me to figure out.

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