OBDF 310: parametric furniture concept
Thumbnails and concepts are always very fun to me, it's all the pleasure of having good ideas, with none of the actual effort needed to see it though.
I didn't worry so much about achievability, but I did try to focus on ideas that could be heavily patameterized to have dramatic effects on the sillouhette of the object, not just a few ornamental elements.
I liked the aesthetics of number 10, but couldn't quite decide how to apply it to furniture, the rest aren't very exciting, though 11 has potential, objects made out of a single tube, makes me thinks old windows screensavers.
though I didn't end up using it, number 12 was a close second, A table with it's surface made of overlapping 'branches' would have looked very cool, but I felt it didn't quite meet the criteria of being able to have it's sillouhette dramatically altered.
these ones are pretty much bunk, I had felt that I already found what I wanted but decided to push a little further to make sure the tank was empty.
I decided to try and combine numbers 16 and 17 into one piece, I really like the idea of doing algorithmically generated candelabras, there's a very fun interplay between new and old technology there. With all the different elements, the sillouhette could change dramatically through different iterations, which fit my criteria perfectly and I feel like this still could be realistically achieved with grasshopper.
Love the algorithmically generated candelabra. Brilliant.
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