OBDF 310: Plotter Drawing


To begin with on this project, I significantly revised my initial definition, I removed the elements of extrusion, as I wanted flat geometric designs for the drawings, I also made the remaining elements far more elegant, I particularly thought the rotations on the arrays is much better and more user friendly now, maybe there's an even better solution, but this was a significant improvement. Nothing to fancy or ambitious here I will admit, but I feel more confident in it's functionality and my understanding of it's elements




The original version is shown above, and my improved definition below



Here's 3 designs I decided to use, as they appeared in Rhino, soon to be drawn by a robot, I think the final one is particularly successful, it's quite dynamic, and looks like a top-down view of a pyramidal structure to me.




I unfortunately ran in to some big problems that delayed my printing, the first is entirely on me, I accidentally used the Rhino 6 versions of these curves I had made at home instead of the exported Rhino 5 visions, preventing me from opening them on the school computers and forcing me to rebuild my grasshopper definition on the fly. It was a good exercise in seeing the value of visual scripting however, as rebuilding the definition only took me about 10 minutes or so. I also ran into this problem with the drawing plotter though:
I had assumed that I had made some sort of error in my definition and spent a long time trying to resolve the issue, eventually though, I realized the issue was much simpler than that, simply replacing the panel with a new one resolved the issue, and allowed me to stream the .gcode
Unfortunately at this point my time had run up, and I have not yet been able to print, I will do so later tonight and update this blog when it happens
UPDATE: at last, the job is done, I had a few additional errors, like using a positive Y axis instead of negative, and whatever happened with this first one:
but after that, the prints came out clean, I used two different designs than the ones I had posted above due to the aforementioned "needing to rebuild the whole script" but I am happy with the end results, they're all in varying levels of complexity and at varying scales and all printed quite nicely.




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