OBDF 310: First Definition
This first mini project went quite straightforwardly, I followed along relatively closely for the duration of the tutorial but experimented with the values and tools as I went, I didn't stray to far from home for the most part as Grasshopper doesn't come quite as naturally as Rhino, and there's a lot of pieces to remember.
I'm trying to get into the habit of documenting what at least some of these nodes do in my definition by renaming them right off the bat, I've always been terrible at the sort of thing and it frequently causes me headaches when I have to hunt down a photoshop file named ASADASDfinal2 or whatever random name I pick out of a hat.
Still though, the use of visual scripting made this learning process a lot easier for me than it otherwise might have been, I've dabbled in it before with other tools, and find it has a lot of clarity, and I didn't have any confusion over the basics, though I am sure much will arise later on.
To finish of this straightforward first project I decided to incorporate some of the elements I picked up on in the first class, and used the generated arcs to create a lofted object, I just used single values but they could have easily been randomized to generate multiple different forms using the arcs, all of which probably would have looked vaguely like a block of gelatin.
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