Reverse Engineered Object: Render

Finally finished with this project, there's still areas I would have like to polish more, but the clock is up so here we are. Overall I'm happy with how this came out, every problem that I didn't quite have time to resolve is a problem I'm absolutely confident I could fix with everything I have learned so far, which I think is a good place to be in terms of having unresolved little issues.

Now, on to the renders, this particular object doesn't have a whole lot to take apart, however it is quite dynamic and changeable, so for each render I manually re-arranged the parts to get different looks and to try to make something as plain as a soldering third hand fun to look at it, hopefully I've succeeded in that to one extent or another. This object also turned out to be a fortunate pick in that exactly the textures I wanted for it were already loaded up.





Comments

Post a Comment

Popular posts from this blog

PROJECT 2: 2D Surface Design

Reverse Engineered Object: Selection

OBDF 310: Final Post