Reverse Engineered Object: Week 3
![](https://cdn.discordapp.com/attachments/336308170794336257/504164214361948162/20181022_232657.jpg)
This week I primarily tackled the base of the third hand, It looked very simple, but I was astonished by the amount of trouble it gave me, there was many subtle problems. The first I had to account for was that incredibly uneven texture, which meant I had to be very choosy about where I took my measurements to maintain accuracy to the overall form of the object.
I constructed the upper piece separately, as I thought it would be easier to layout in 2D from the front view rather than the top view. I almost forgot that the backside of it was angled, so I quickly constructed a angled piece and boolean differenced the excess away
Filleting the edges of this monster was an unbelievable nightmare, the end results of filleting multiple edges is incredibly difficult to predict. I did find however that the 'chainedge' option available in the command bar when you select the fillet tool did allow for somewhat more consistent results, and allowed me to break through and complete this piece
the final, separate piece of the stand was pretty much a repeat of a process I already did twice last week so I don't think there's much value in covering it again here, the only extra oddity was I had to make it flush to the angled backside of the upright part of the stand, but that was just a simple boolean difference
All and all this probably took 3 hours, which was significantly more than I expected for this part of the object, but the difficulties in measuring it accurately, as well as the unpredictability of the fillet tool proved to be real time sinks
![](https://media.discordapp.net/attachments/336308170794336257/504164213821014016/20181022_232739.jpg?width=526&height=702)
I also have begun to progress on the wingnut and this other balljoint-thingy, not much to say here, as I've only just started and am figuring out what exactly needs to be done. The textured grip on the balljoint is proving to be particularly problematic
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